Program for draw a circle using Bresenham's Algorithm
# include<stdio.h>
# include<conio.h>
# include<graphics.h>
# include<math.h>
void main()
{
int gd=DETECT,gm;
int r,x,y,p,xc=320,yc=240;
initgraph(&gd,&gm,"C:\\TC\\BGI");
cleardevice();
printf("Enter the radius ");
scanf("%d",&r);
x=0;
y=r;
p=3-(2*r);
for(x=0;x<=y;x++)
{
if (p<0)
{
y=y;
p=(p+(4*x)+6);
}
else
{
y=y-1;
p=p+((4*(x-y)+10));
}
putpixel(xc+x,yc-y,15);
putpixel(xc-x,yc-y,15);
putpixel(xc+x,yc+y,15);
putpixel(xc-x,yc+y,15);
putpixel(xc+y,yc-x,15);
putpixel(xc-y,yc-x,15);
putpixel(xc+y,yc+x,15);
putpixel(xc-y,yc+x,15);
}
getch();
closegraph();
}